![]() this variable will decide if the specified car is controlled by a human player or by the computer (in Part II of this tutorial you will learn how to add opponents and this variable will come in handy) Now let’s see what these variables do: de = "player" Click on the first frame (the only frame) of the “defs” layer and press F9 to display the Actions Window for this frame. Download and open racing_part1_step1.fla file.ģ. Car movement is not the most difficult part of a racing game, but if you want to simulate realistic (almost realistic) movement you have to take in consideration some of the aspects described below.Ģ. Moreover, this tutorial will give the start to another series of tutorials about creating a flash racing game.ġ. You will find a lot of games with cute graphics. from gameSheep to publish this awesome tutorial.īefore we start, I recommend you all to give a look at gameSheep. ![]() In this tutorial we’ll cover the creation of a flash racing game. If you’re interested in gaming and blogging, YouSayToo lets you earn from your flash games and allows you to make money blogging.
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